Computers as Mindtools for Engaging Learners in Critical Thinking
Written by: David Jonassen, Chad Carr, and Hsiu-Ping Yueh (1998)Summarized by: Allison Conrey, Pepper Erlinger, Amy Knaup-Noble, and Carl Lee





Introduction

Instead of using technology to deliver information and tell you if you are "correct," why not use technology as a tool to construct your knowledge. The authors are no longer interested in learning from technology, but instead want to learn with technology. Let's find out how!

Semantic Organization Tools

  • Tools students may use to analyze and organize knowledge they know and are learning

Databases

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                  • WHAT IS A DATABASE?
                    • Computerized record keeping system originally created to replace paper-based filing system

                  • WHAT DOES A DATABASE DO?
                    • Organizes information and/or records that allows for easy retrieval
                    • Allows the user to search and sort information by content to answer specific questions or observe relationships

                  • HOW IS A DATABASE USED TO SHOW UNDERSTANDING OF THE STUDENT'S KNOWLEDGE?
                    • Requires users to to develop a data structure
                    • Locate relevant information
                    • Search and sort the database to answer questions posed by the teacher

Below is a database created by students studying cells and their functions in a Biology course (Notice how the information is sorted)

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Semantic Networking

  • AS A TOOL:
    • A visual screen tool to produce a concept map
      • A concept map is a visual aid used to understand a concept. Students start with an idea/concept and make connections to other concepts by drawing relational links.
  • AS A PROGRAM:
    • Computer-based, visualizing tool
    • The image below represents a program used to create a multidimensional relationship of Light.
    • Every component was entered by an individual, therefore the semantic network below represents the working knowledge of this concept.
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Dynamic Modeling Tools

  • Helps learner to describe dynamic relationships between ideas.
  • Includes spreadsheets, expert systems, system's modeling tools, and microworlds.

Spreadsheets

  • Designed to replace paper-based accounting systems.
  • Spreadsheets are made up of columns of empty "cells" which the user can fill in with meaningful values. For example, one may keep a record of their company's business transactions.
  • These cells can be manipulated using formulas.
  • Spreadsheets' main purpose is to serve accountants and businesses keep track of important figures such as income.
  • Spreadsheets as mindtools:
    • Can help to improve logical and mathematical thinking in the user.
    • Can help users to see relationships and procedures for using and finding values.
    • Flexible in finding quantitative relationships.
    • Support problem-solving skills and higher order reasoning.

Expert Systems

  • A computer program that simulates the way human experts solve problems.
    • Also known as an "artificial decision maker."
    • Problems that require decision making are the best candidates for an expert system.
  • Examples include: computers used to help geologists decide where to drill for oil and to help bankers evaluate loan applications
  • Expert systems are made of three main components:
    1. Knowledge base
    2. Inference engine
    3. User interface
  • Expert systems as mindtools:
    • Causes user to refine content knowledge and supports problem solving skills.

Systems Modeling Tools

  • Allow students to interpret new information in a model
  • This allows students to solve complex problems
  • Example: Stella is a powerful and flexible tool for building simulations of dynamic systems and processes (systems with interactive and interdependent components). Stella uses a simple set of building block icons to construct a map of a process
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  • Using modeling systems can allow students to engage in conceptual activities.
  • Within the model, values can be written as constants or variables.

Microworlds

  • Exploratory learning environments or discovery spaces, microworlds allow students to:
    1. Navigate
    2. Manipulate or create objects
    3. Test an objects effects
  • Microworlds are active learning environments since users can explore functionality and help to create the world in which they are playing/learning.
  • Math and science are creating many new microworlds to help students learn difficult concepts.
    • An example is the SimCalc project, which allows students to investigate Calculus ideas such as speed and velocity.Picture 3 12-06-46.png
    • Students can plot motion and how it relates to Calculus.

Information Interpretation Tools

Allows you to access and process information
  • Find relevant resources (search engines on the world-wide-web)
  • Scans information
  • Define the information found

Visualization Tools

Represent and convey mental images as rough approximations: making a connection from visual input to a visual output.
  • MacSpartan's molecule program
    • View
    • Rotate
    • Measure
    • Modify
    • Construct
  • Purpose: help students understand chemical compounds in a abstract environment rather than a static environment.
    • Manipulation
    • See atomic interactions
    • See bonds
    • Offers perspectives that allow flexibility that traditional textbooks do not have because the pictures in it are static and cannot be manipulated.

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Tool for Visualizing Chemical Compounds.

Knowledge Construction Tools

Tools that embodies the process of knowledge from putting things together and building from it. Jonassen, Carr, and Yueh claim that when learners takes on the role of the designer of an object, they would learn more about the object compared to if they only studied it.

Hypermedia

  • Nodes: an information storage unit
    • Page of text
    • Graphic
    • Sound bite
    • Video clip
    • Entire document
  • Users can manipulate or change these nodes in hypermedia; interconnected through links
  • Carver, Lehrer, Connell, & Ericksen (1992): major thinking skills that learners need to use as designers
    • Project management
    • Research
    • Organization
    • Representation
    • Presentation
    • Reflection

Conversation Tools

  • Online Telecommunication
    • synchronous discussions
      • Chats
      • MOOs
      • MUDs
      • Video conferencing
    • asynchronous discussions
      • electronic mail
      • Listservs
      • bulletin boards
      • computer conferences
  • Allows for……
    • Interpersonal exchange
    • Collect information
    • Solve problems
  • Collaboratory Notebook
    • Scaffolding structure for conversation: only specific responses to messages are accepted
    • Provide evidence
    • Develop a Plan

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Rationales for Using Technology as Mindtools


Mindtools are NOT made for making learning easier!

Learners as Designers

  • Who learns more from the data? The person which determines how to construct the database, or the client (learner) for whom the data is intended?
    Those that design materials learn the most, not the learners for whom the materials are intended.
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Knowledge Construction, Not Reproduction


Mindtool learners are "active" meaning they participate and interact.

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How you use a Mindtool will change depending on:
  • Our experiences.
  • Prior knowledge.
  • How we have organized those experiences into knowledge structures.
  • Our belief about what we know.
  • Each of our experiences is unique.

Mindtools guide learners by provding the organization and representation of what they know.

Learning With Technology


Goal of learning as an intellectual partnership with the computer.

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Electronics specialists use their tools to solve problems.
The tools do not control the specialist.

Computers should be used as tools that help learners to build knowledge.
Computers do not control learning.

Computer as a tutor is effects of technology.
Mindtools the effects with computer technology.

Example: Excel is a program, but add a learner and there is a possibility of enhance the capabilities of the
computer, and the computer enhances their thinking and learning.


The result of an intellectual partnership with the computer is that the whole of learning becomes greater than the sum of its parts.

(Un)intelligent Tools


Mindtools are unintelligent - they require the learner to provide the intelligence.

Educational computer tools often:
  • try to do the thinking for learners.
  • to act like tutors.
  • try to guide the learning.

Mindtools require learners to participate in planning, decision-making, and self-regulation of learning.
Computer systems can facilitate these skills if used in ways that promote reflection, discussion, and problem solving.

Distributing Cognitive Processing


When computers are partners with learners, some of the unproductive memorizing tasks are deligated to the computer, allowing the learner to think more productively.

Goal: allocate the cognitive responsibility to the learners (what they do best) and allocate processing to the technology (what it does best).
Unlike computers, people can judge and make decisions. Unlike people, computers memorize and recall with far greater speed and accuracy than humans.
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Cost and Effort Beneficial


Mindtools are personal knowledge construction tools that can be applied to any subject matter domain.
Mindtools software is:
  • Readily available and affordable.
  • Free applications in the public domain.
  • Reasonably easy to learn.
  • A minimal level of skill requires limited study (couple of hours).

Because they can be used to construct knowledge in nearly any course, the cost and learning effort are even more reasonable!

Summary


Computers can be "Cognitive Amplification Tools" to reflect what students have learned and what they know.


There are alternatives to computer technologies that are only used to disseminate information (think: traditional lectures).


Mindtools used across all subject domains are tools for engaging learners in reflective, critical thinking about the ideas they are studying.


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Click to find book on Amazon

Mindtools Summary Questions

https://docs.google.com/spreadsheet/embeddedform?formkey=dFRrU0w0eU95SDkzMkt6X0luUmRhV2c6MQ




More Information on DAVID JONASSEN, Distinguished Professor of Education

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Click to View Interviews and More Information


Citations:

Jonassen, D.H., Carr, C., & Yueh, H. (1998). Computers as mindtools for engaging learners in critical thinking. TechTrends, 43(2), 24-32.

Roth, L. (2006). Interview with David H. Jonassen. SyndicateMizzou. Retrieved from
http://syndicate.missouri.edu/articles/show/42